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Thread Statistics | Show CCP posts - 1 post(s) |

Gideon Enderas
Hard Knocks Inc. Hard Knocks Citizens
0
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Posted - 2015.07.08 15:41:39 -
[1] - Quote
Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid. |

Gideon Enderas
Hard Knocks Inc. Hard Knocks Citizens
0
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Posted - 2015.07.08 15:48:10 -
[2] - Quote
Axloth Okiah wrote:Gideon Enderas wrote:Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid. It makes perfect sense: it equals to less time when nullsec krabs need to stay docked. I'm sure it was supported by all CSMs.
Ah yes, I forgot that people need to be able to rat in supers in peace. |

Gideon Enderas
Hard Knocks Inc. Hard Knocks Citizens
1
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Posted - 2015.07.08 16:50:31 -
[3] - Quote
Hendrink Collie wrote:Kant Boards wrote:Axloth Okiah wrote:Gideon Enderas wrote:Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid. It makes perfect sense: it equals to less time when nullsec krabs need to stay docked. I'm sure it was supported by all CSMs. Sorry about your low-risk pvp  What, don't you know that boosted nano cruisers are totally balanced and high-risk pvp ships that are super easy to tackle and kill. 
So, what I'm hearing from you is that the issue is actually the current meta? We often risk fighting heavily outnumbered and outgunned, as a result we pick ships that we can easily engage and disengage. |

Gideon Enderas
Hard Knocks Inc. Hard Knocks Citizens
5
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Posted - 2015.07.09 00:51:02 -
[4] - Quote
Aneu Angellus wrote:PL Reddit thread is so much better than this one... especially where they cry a lot.
Yeah, this change specifically, all wormholes to and from and nullsec being reduced to 16 hours only is basically putting the nails in the coffin of wormhole space. PL used an in game tool to find content, this tool isn't new. It's been used by several wormhole groups before. Now that a large organized group is using this method to travel, somehow it's unfair. |

Gideon Enderas
Hard Knocks Inc. Hard Knocks Citizens
5
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Posted - 2015.07.09 01:33:02 -
[5] - Quote
Aryth wrote:Gideon Enderas wrote:Aneu Angellus wrote:PL Reddit thread is so much better than this one... especially where they cry a lot. Yeah, this change specifically, all wormholes to and from and nullsec being reduced to 16 hours only is basically putting the nails in the coffin of wormhole space. PL used an in game tool to find content, this tool isn't new. It's been used by several wormhole groups before. Now that a large organized group is using this method to travel, somehow it's unfair. Welcome to our world since....forever
Yeah, I'm probably going to quit EVE if the wormhole changes go through in their current state. Taking a chainsaw to something just because it's being used effectively is ridiculous. I'm fine with altering one thing at a time, slowly. Knee jerk reactions like the ones CCP seems to make are merely bandaid solutions. Bandaids given to little kids to stop them from crying. From what I understand CCP has a history knee jerk reactions, however I was under the impression that CCP was going to stop making them and work more so on tweaking the current system.
CCP needs to stop making drastic changes to perceived problems that may or may not actually exist. I feel that changes should be done for gameplay reasons, not to appease people.
For Example, limiting jump range to 5 LY for caps is rather boring. I think carriers should have been able to jump 7 LY, but at the cost of gaining extra fatigue associated with it. These jump changes were heavy handed, and in my opinion a bit too much.
The nerf to the lifetime of the null wormholes doesn't really hurt groups like PL who (I'm guessing) have multiple chains set up. A few from their home system, and several from their target system(s). It can take anywhere from a couple of minutes to a several hours to find a route close to your target system. |
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